Hide Helmet Out of Combat (LUA) v1.0
This mod simply hides the helmets of the player and pawns when not in combat. The moment combat starts, all helmets will automatically appear on characters, and when the player is no longer in combat, they will hide again.
Note that the trigger for “In Combat” seems to be whenever you or a pawn in your party take or deal damage, and ends when all targets are defeated or lose interest. Drawing your weapon also does not trigger your helmet to appear.
I really like some of the helmets in the game, and I also really enjoy seeing the character that I put so much time into customizing, and I feel that this mod is the perfect blend of the two without having to manually toggle or even consciously think about it.
DISCLAIMER
I do not really know LUA coding, but I am a coder of other languages. I can not take credit for the coding used to create this mod as I can’t say I fully understand it. I was using two mods and while playing thought to myself, what if I looked at these scripts and made a hybrid child of them?
Using Hide Helmet Ho(through LUA) by pablot and Infinite Stamina Out of Combat by lingsamuel, I was able to cannibalize the scripts to create one that detects if the player is in battle, then toggles helmets based on the condition. If there are any issues with the script, please let me know, especially if you know LUA better than I do.
Without the mods created by pablot and lingsamuel, this mod would not have been possible. This was a personal mashup created by me that my friends seemed to really like so I thought I would share it with others.
INSTALLATION
This mod requires REFramework to be installed, and from there simply place the LUA script in your autorun folder. ( “[SteamLibrary]\Dragons Dogma 2\reframework\autorun” ).