No Job Requirements
Removes the job requirements on armor/weapons. Use anything with any job!
Affects Armors, and Weapons (Equipment only!):
Should make any weapon/armor equippable by any job. (If you look at any piece, you should see it shows the icons for all vocations, like the title image.)
Options
– All (+ Item Tweaks All-in-One)—This mod + Item Tweaks. (They both alter the same files.) If using this, do NOT have “Item Tweaks” active.
– Armors Only
– Armors Only (No Weight)
– Weapons Only
– Weapons Only (No Weight)
(If something says “X Only” that means “X Only” for the entire option, not half of it.)
ALL OPTIONS CONFLICT WITH Item Tweaks.
The armor/weapon files do as well!
The weapon/armor options do not conflict with EACH OTHER.
If you want to use this in combination with Item Tweaks, don’t! At least not with the “All” option since it’ll overwrite anything. Just turn that one off and this one on instead. That’s why I have a variant that includes it.
This overrides everything *except* item changes from the item tweaks mod. (Except the “All” file which overwrites all of that mod.)
If you do though, activate this mod *after* and it’ll overwrite parts of that mod depending on which options you have active.
The archive here is designed for FluffyManager! It has files setup as a selective install.
If you want to install it manually you can, just copy and rename the paks appropriately, but I’m not going to give more info on this as I will not support it.
If something isn’t working, for fucks sake, tell me EXACTLY what isn’t working. Give me some concrete example, an item name and merchant, I can test with. And preferably something near the start of the game as I only just got my pawn and am testing on the local vendors there.
Installation Instructions
– Install Fluffy Mod Manager.
– Place the archive into `…..\Fluffy Mod Manager\Games\DragonsDogma2\Mods` WITHOUT EXTRACTING!
– Open mod manager and enable the ONE OPTION.
For the Steam version of whatever the release version is. I’ll figure out versions later.
Conflicts
Will conflict with any mod that alters these files:
natives/STM/AppSystem/Item/ItemData/ItemArmorData.user.2
natives/STM/AppSystem/Item/ItemData/ItemWeaponData.user.2
Whichever pak that has the file that loads last ‘wins’, the same file from an earlier pak is superseded.